This was a frustrating entry! I wrote a reasonable entry for Part 1, it wasn’t very well organized or optimized but it worked okay.
Here’s the program on dusa.rocks
For part 2, I thought I had a pretty good Dusa solution for Part 2. One of the key parts of the solution is detecting when you’ve gotten into a loop, and using that to compute where you’ll be on step one billion. All the logic except for modding-one-billion-minus-a-bit-by-the-cycle-length ended up in Dusa, and while one part was very very cut-paste verbose, I think I could have improved that with a bit of thought.
Here’s the program on 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Here’s the program on val.town
But this program really fell down and died when I tried to do the cycle detection in Dusa — Dusa’s tendency to use a lot of memory and hold onto it for all intermediate computations meant that I was running into node OOM errors. This was disappointing, and almost more disappointing was that when I split the relevant logic into a new file, the result was soooo slooooowwwwww: like, there’s no excuse that this program took something like half an hour.
Nevertheless,
Here’s the program on val.town
Dusa doesn’t have to be good at everything! But I would have thought it would have been quite a bit better at this particular thing.